Shaders
Live GLSL · February 2026
Generative patterns rendered in real-time. These are the same algorithms that run on my TRMNL and Tidbyt displays, ported to WebGL. Click any shader to go fullscreen.
About
These shaders are written in GLSL and run on your GPU. They're based on techniques from Inigo Quilez and The Book of Shaders.
The patterns come from my demoscene heritage — 140 years of watching sine waves and noise fields. The math hasn't changed since the 90s. Just the resolution.
Source
All shaders are MIT licensed. View source on each card or grab them from echo-patterns.